AI Insights · Timothy · October 2021
Top 5 First Person Games on Android in Slovenia for Q3 2021
Discover the performance trends of the top 5 first-person games on Android in Slovenia during Q3 2021, including revenue, downloads, and active user statistics.
In the third quarter of 2021, the top 5 first-person games on Android in Slovenia showcased varying trends in weekly revenue, downloads, and active users. Here’s a closer look at their performance:
Call of Duty: Mobile Season 8 from Activision Publishing, Inc. saw its weekly revenue fluctuate between $1.1K and $3.1K, with a notable peak at around $2.6K in late August. The game’s downloads remained relatively stable, ranging from 168 to 330 per week, with a significant increase towards the end of September. Active users exhibited a slight decline from 7.5K to 6.3K mid-quarter but rebounded to approximately 6.9K by the end of the quarter.
Fishing Clash: Sport Simulator by Ten Square Games experienced a steady increase in weekly revenue, peaking at around $1K in mid-August. Downloads showed a similar trend, reaching a high of 358 in late August. Active users saw a consistent rise, starting from 784 and reaching 918 by the end of August, before slightly declining to 779 by the end of September.
Minecraft from Mojang reported modest weekly revenue, ranging between $323 and $595 throughout the quarter. Downloads were minimal, with only a few instances recorded. Unfortunately, active user data was not provided for this period, making it challenging to assess user engagement trends.
Hunting Clash: Shooting Games, another title from Ten Square Games, showed a stable revenue pattern, peaking at $380 in early August. Downloads were fairly consistent, fluctuating between 201 and 336 per week. Active users exhibited growth from 404 to 560 over the quarter, indicating a steady increase in user engagement.
Finally, Chapters: Interactive Stories by Crazy Maple Studio Dev saw a decline in weekly revenue from $314 to $101, with a brief peak at $357 in mid-August. Downloads varied, with a high of 71 in early July but dropped to 24 by early September. Active users also showed a downward trend, starting at 493 and ending the quarter at 403.
For more detailed insights and analytics on mobile app performance, visit Sensor Tower.